![]() ![]() The nearest examples to what Fight of Steel offers might be the “no export for you” PSX game Kakuge Yaro and, probably, the Kreate a Fighter mode in Mortal Kombat Armageddon. Yes, you read it right: There is only one base character, which you can define according to your favorite playstyle. Fortunately, I could give it a complete makeover in a matter of minutes, in order to suit my preferences better. I really didn’t like the default Zero model. From this point of view, Fight of Steel is rather atypical, however, since there is literally only one character, that can be edited at will, down to the most basic moveset details. Once you manage to build a combination that satisfies you, you can save it as a preset that can be loaded in versus mode on the selection screen. Overall, the aesthetic customization felt great and limited only by the fact that I didn’t have enough time with the beta to unlock all available sets. More parts can be unlocked by playing Challenge Mode and Story Mode, as well as more color options per each part. Each section can be replaced at will, without any effects on gameplay. Each robot is divided into six sections-head, torso, left arm, right arm, left leg, right leg. See, in Fight of Steel, you can literally build your own, personalized robot, by choosing among a decent amount of parts, subdivided into several sets. However, the biggest selling point of Fight of Steel isn’t the character design per se, but the sheer amount of available customization options. ![]() The robots feel like proper robots and not like humans in a metal suit: They have mechanical hitches and sometimes stiff movements, exactly like I wanted them to be. Mechs, my belovedĭigital Crafter is almost a household name in the indie fighting game community, boasting titles like Fight of Gods and Fight of Animals, all made with the support of Unity Universal Fighting Engine 2, but with a custom rollback netcode solution.įight of Steel builds on those strong foundations, ramping up the production values and resulting in a more visually pleasing experience, with gorgeous stages and very detailed character models. ![]() Thus, I resigned myself to have to wait much, much longer before I could find something that scratched that itch… at least until Digital Crafter decided to announce Fight of Steel: Infinity Warrior!īefore each battle, you can see which moves are equipped, and also have a cool preview of your own well-crafted mech. ROBO OH, Kronian Titans and Uchu Mega Fight helped a bit, but, while being very interesting games, they weren’t exactly what I was looking for. For a while, I played an early beta of Metal Revolution, but the feeling was kind of “off”: The mechs were too human-like and not robotic enough for my tastes. Robot-centric fighting games aren’t that rare (see Zero Divide and Rising Thunder only to cite a few), but modern ones are. One of my favorite movies of all times is Pacific Rim (yes, I know it sounds cheesy, but whatever), I used to binge Robot Wars, and every single one of my released fighting games has at least one robot as a playable character. This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! This week we talk about the first open beta of Fight of Steel: Infinity Warrior, the newest game by Digital Crafter -a full-metal robotic gem with customizable movesets that could fill a very specific niche.
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